//==============================================================================
// Bacchus_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define BirthSFX
{
   set hotspot
   {
      version
      {
         Visualparticle Bacchus Birth SFX
      }
   }
}
//==============================================================================
define Bubbles
{
   set hotspot
   {
      version
      {
         Visualparticle Bacchus Bubbles SFX
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			VisualGranny Bacchus2_birth
			Connect ATTACHPOINT BirthSFX hotspot
	 }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			VisualGranny Bacchus_idle
	 }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			VisualGranny Bacchus_run
			length 0.85
         }
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Bacchus_boredA
         }
			version
         {
				VisualGranny Bacchus_boredB
				Connect lefthand Bubbles hotspot
				Connect leftforearm Bubbles hotspot
         }
			version
         {
			        VisualGranny Bacchus3_boredC
         }
			version
         {
			        VisualGranny Bacchus_boredD
				Connect lefthand Bubbles hotspot
				Connect leftforearm Bubbles hotspot
         }
			version
         {
			        VisualGranny Bacchus_dance
         }
			version
         {
			        VisualGranny Bacchus_furious
				Connect lefthand Bubbles hotspot
				Connect leftforearm Bubbles hotspot
         }
			version
         {
			        VisualGranny Bacchus_laugh
				Connect lefthand Bubbles hotspot
				Connect leftforearm Bubbles hotspot
				tag SpecificSoundSet 0.01 false BacchusLaugh checkVisible
         }
			version
         {
			        VisualGranny Bacchus_taunt
         }
			version
         {
			        VisualGranny Bacchus_wave
         }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				VisualGranny Bacchus_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.17 true
	       tag Attack 0.68 true    
               tag SpecificSoundSet 0.07 false BacchusAttackSFX checkVisible
	       tag SpecificSoundSet 0.58 false BacchusAttackSFX checkVisible
	       length 1.5
//-- end auto generated section
		
         }
			version
         {
				VisualGranny Bacchus_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.17 true
	       tag Attack 0.68 true    
               tag SpecificSoundSet 0.07 false BacchusAttackSFX checkVisible
	       tag SpecificSoundSet 0.58 false BacchusAttackSFX checkVisible
	       length 1.5
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny Bacchus_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.17 true
	       tag Attack 0.68 true    
               tag SpecificSoundSet 0.07 false BacchusAttackSFX checkVisible
	       tag SpecificSoundSet 0.58 false BacchusAttackSFX checkVisible
	       length 1.5
//-- end auto generated section
         
	 }
      }
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Bacchus_death
	 }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Bacchus_flail
	 }
      }
   }
}
//==============================================================================
anim JumpFly
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			VisualGranny Bacchus_BellyJump
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.78 true   
            tag SpecificSoundSet 0.10 false BacchusBellyJumpSFX checkVisible 
            tag SpecificSoundSet 0.68 false BacchusBellyFlopSFX checkVisible
	    tag FootstepLeft 0.01 true
	    tag FootstepRight 0.01 true  
	    tag FootstepLeft 0.75 true
	    tag FootstepRight 0.75 true  
//-- end auto generated section
				
	 }
      }
   }
}
//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			VisualGranny Bacchus_JugSmash
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.30 true   
            tag SpecificSoundSet 0.30 false BacchusJugSmashSFX checkVisible
	    tag FootstepLeft 0.30 true
	    tag FootstepRight 0.30 true
	    length 1.5   
//-- end auto generated section
				
	 }
      }
   }
}